ECCV 2026

CustomX

Unified Character, Action, and Scene Customization in Video World Models

A framework that leverages user-specified 3D character and scene assets for long-horizon world exploration with various open-ended actions.

Yitong Wang1,2* Fangyun Wei2* Hongyang Zhang3 Bo Dai4† Yan Lu2

*Equal Contribution Corresponding Author

CustomX teaser image

TEASER

Character, Action, and Scene Customization & Long-Horizon Generation

Supports 3D character and scene assets from multiple sources (e.g., Hunyuan3D, Tripo, Meshy, Rodin, Sketchfab, World Labs Marble, ...).

Demo Video

Abstract

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2) controllable-entity models, which allow a single entity to perform limited actions in an otherwise uncontrollable environment. In this work, we introduce CustomX, leveraging the realism and structural grounding of static world generation while extending controllable-entity models to support user-specified characters capable of performing open-ended actions. Users can provide a 3DGS scene and a character, then use natural language to direct the character to perform diverse behaviors, ranging from basic locomotion to object-centric interactions, while freely exploring the environment. CustomX synthesizes temporally coherent video clips that preserve visual fidelity with the provided scene and character, formulated as a conditional autoregressive video generation problem. Built upon a pre-trained video generator, our training strategy significantly enhances motion dynamics while maintaining generalization across actions and characters. Our evaluation covers a broad range of aspects, including visual quality, character consistency, action controllability, and long-horizon coherence.

Training & Inference Pipeline

Training

Extracted architecture crop showing the prompt-based and direct video relighting route

(a) Each training sample consists of a 3D character and a video. Through segmentation and inpainting, we obtain scene videos and mask sequences.

(b) CustomX predicts target video tokens conditioned on scene, mask, text, and multi-view character tokens within a Multi-Modal Diffusion Transformer, trained using Flow Matching.

(c) CustomX is extended into an auto-regressive mode by introducing an extra conditioning input—the preceding video tokens, which supports multi-round user interaction and long-horizon generation while maintaining temporal continuity and semantic coherence between adjacent video clips.

Inference

Extracted architecture crop showing the environment-map and render-based relighting route

(a) Users first specify the inputs, including the character, 3DGS scene, virtual camera location, and character anchor.

(b) The user-provided text instruction is parsed, and a corresponding camera path is generated. Applying this path to the 3DGS scene produces a rendered scene video.

(c) CustomX then takes multiple inputs as conditions to generate the final output.

(d) Steps (b) and (c) can be performed iteratively, enabling temporally consistent, long-horizon interactions.

Video Results

Action Control and Generalization

CustomX generalizes to various novel actions beyond the training distribution while preserving character identity and scene consistency.

Video Results

Character Customization

CustomX generalizes to previously unseen 3D characters from generation tools (e.g., Hunyuan3D, Tripo, Meshy, Rodin, ...) and online asset stores (e.g., Sketchfab, ...).

Video Results

Scene Customization

CustomX supports flexible 3DGS scene customization, enabling a character to explore diverse environments.

Gothic Ruins input
Gothic Ruins
Night School Bus input
Night School Bus
Medieval Town input
Medieval Town
Mushroom Castle input
Mushroom Castle
Hong Kong Street input
Hong Kong Street
Ancient Town input
Ancient Town
Desert Road input
Desert Road
Amusement Park input
Amusement Park
Tokyo Street input
Tokyo Street

Video Results

Long-Horizon Generation

Auto-regressive training enables temporally coherent long-horizon sequence generation that builds on previously generated clips.

3D Character
Text Instructions
City park scene3D Scene

Nick Wilde @ Zootopia explores a suburban parking lot.

3D Character
Text Instructions
Future utopia scene3D Scene

Orange Futuristic Robot explores a landscape blending ancient architecture and futuristic technology.

Resources

Citations

BibTeX
@misc{wang2026customx,
  title={CustomX: Unified Character, Action, and Scene Customization in Video World Models},
  author={Yitong Wang and Fangyun Wei and Hongyang Zhang and Bo Dai and Yan Lu},
  year={2026},
  eprint={2512.17796},
  archivePrefix={arXiv},
  primaryClass={cs.CV},
  url={https://arxiv.org/abs/2512.17796},
}